The Adventures of the
Crossbill and the Vole
by Scott Campbell Reuman
A Synopsis
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Creativity is the essence
of individuality; doing what has not been done before defines the individual.
Team work, the antithesis of individuality, undeniably yields strength
and builds critical bonds. But a team player who does what has always
been done is just another cog. In our current society, standing alone
and secure is as important as being a team player. True leaders evolve
from the team player who is creative.
On Scholastic
Aptitude Tests (SAT), both verbal and math scores increase for students
with more arts coursework/experience. The more years of arts study,
the higher their score. And this is true for every form of arts experience:
theater, music, photography, and design (source: The College Board, 1993
Profile of SAT and Achievement Tests). And yet, studies show that
creative talent all but disappears between ages 8 or 9, and the end of the
teens. Where does it go? How do a few people hold on to that
talent when so many misplace it?
Art is an
expression of creativity. Not just art as paintings or sculptures,
but art as process and under standing -- evaluating more the function than
the beauty of a work.
"Function!", you
say? "Art is not function!"
But, I contend
it is. Good art, whether watercolor, twisted steel, novel, or a well
made pair of shoes evokes from the viewer/owner a similar mixture of emotions.
Emotions that speak between the creator and the observer.
Every person
is an artist; from the one who says, "I can't draw a straight line with
a ruler" to the next Michelangelo. The characters Ceebee and Tiller
represent the artist in all of us, balancing the worlds of individuality
and creativity with team and family. The Adventures of the Crossbill
and the Vole journeys along that edge of balance, and does it for
readers age 8-14 and their parents.
Ceebee is young, curious, and willing to
adventure. But his curiosity is thwarted by his flock. His community
of crossbills finds danger in differences, whether the color of feathers
or the willingness to explore.
An elder bird of a different flock seems to know
so much more than Ceebee and wants to know even more. This bird, wise,
aging Whistler, imparts to Ceebee only a very little of his adventurousness
and enthusiasm and love of learning, but it is enough to start the younger
bird on a journey, seeking more than his staid, conservative flock will
accept.
Tiller is an artist in a world of artists.
The question, "What is art?", has never entered Tiller's mind. In
Voledom, art just is.
Tiller, a vole (a small mouse-like creature), knows in his heart that
art is more than paintings on the wall, or a few limited, obscure sculptors
and their works. But never has he had to explain that art is an everyday
phenomenon in which anyone can participate. And act which can bring
a greater value to life and meaning to all souls.
Ceebee and Tiller are forced together by
a flash flood. They follow a river, sharing the adventures of exploring
new civilizations. In the lizard Queendom, Ceebee's power of flight
is feared by some. He is at first deified, then feared for this same
innate ability. He is jailed. A marauding band of snakes prepares
to invade the lizards' homeland. Tiller uses his artistic skills to
free Ceebee who spies from overhead, then drives off the invaders with aerial
bombs. When Tiller breaks Ceebee out of jail (with the help of a friendly
lizard), the bird leaps out and flies, swooping and diving, free in the air.
Tiller sees the art in the flying, Ceebee realizes the value of his freedom.
In jail, safe and secure from any threats, Ceebee has learned that
"security" is a figment. Finally, in driving off the marauders, Ceebee
becomes the lizards' hero where he had been their enemy.
But more adventures await. Together
on their rebuilt raft, the vole and crossbill drift on to a second civilization.
A wise raccoon, Rembrandt, is sought by the pair, who have but one question
on their minds: "Art? Art?! 'What isss art?', ask
you? Know I what art is? Of course do I, of course. Loook
'ere. Art is t'is paart of t'is sculptoor, art is t'is part of t'is
paintink, and art is t'is paart of t'is caab'net. And 'ere.
See? 'ere, right in t'is corner joint 'ere, where t' builder toiled
wid love in her heart and t'at love came through her chisels. She cut
and mortised, she did, and shaved and cut some more till the fit waar jus'
perfect wit'out a fibre oot of place, wit'out a gap 'tween one part and t'other."
Surprisingly, Tiller and Ceebee have met
Rembrandt in a civilization where there is no creativity. According
to the rabbits and squirrels on the island Cristo, the Master of the Mountain,
Rembrandt Raccoon, has stolen all of it. The civilization is in ruins,
everyone sad. But at the Master's, there is art everywhere.
Paintings on every wall, inside and out. Even the walls them selves
are carved and shaped into scenes of the island. Giant sculptures
are on the lawn -- the lawn itself weedless and cut into designs, shaved
into patches of different shades of green, sculpted into green snakes.
"Stoolen it, they say?!! Stoolen
creativity?" Rembrandt's voice rises in shrill tones.
"Stoolen art? Nononononononono and
no. Say that once more I do. No! 'Twasn't I nor anyone
stoolen their art. They loost it theyselves."
Rembrandt tells a story about a civilization
that was once great, many artists, beautiful homes, bridges that spanned
a thousand miles to the edge of sunrise.
"What happened?" asks Tiller, Ceebee's
eyes cocked, asking the same question.
"They loost it theyselfs, that what they
did. Thar wus a war. A warse war as anyone's ever seen, 'twas.
During the war, and afterward, someone's art spake the story of war, then
anoother's the story of loss, then anoother the story of death; still anoother,
motherlessness. Unbaar'ble it becoome, so unbaar'ble the magistrates
legislated what art could and could not be. Then warse, they begun
to tell wot the artists could say and wot subjects they could put in their
art. 'Stead of cheerin' everyoone up as 'twas planned, things got warse,
they did, and thar freedom waar loost. Wid controls on t'eir creativity,
t' creators stopped creatin', did they. T' followers no longer had
anyone to follow.
"A city needs creativity to survive, it
do. We needed creativity, yes, we needed artistic artists and engineers
and teachers and carpenters and masons and more. For wit'out those,
a civilization no can thrive. For wit'out creativity, I still be doing
as me parents dood, and they as thaars. We all be still no diffr'nt
from our ancestoors, ten t'ousand years ago."
Rembrandt's tale strikes the two hard, but especially
Tiller. He can not bare to think that creativity can have controls
placed on it, nor that the citizens of Cristo have lost it completely.
He and Ceebee and Rembrandt devise a plan to restore art and creativity to
the island.
The two, Ceebee and Tiller, never do return to their true home in
the meadow. At the end of the book they board their raft and head downstream,
unknown adventures awaiting them, perhaps to be told in the next book.
good adventures to you,
Scott Campbell Reuman
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